The Grid GameObject determines the layout of its child Tilemaps. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Refer to the respective pages for Hexagonal and Isometric Tilemaps for more information on their uses and their options.Īfter selecting the Tilemap option, a new Grid GameObject is created with a child Tilemap GameObject in the scene A Scene contains the environments and menus of your game. Select the ‘Tilemap’ option to create the default rectangular Tilemap. If so, download the 2D Tilemap Editor package from the Package Manager. If you do not have these options, then the 2D Tilemap Editor package may not be installed. ![]() ![]() More info See in Glossary by going to GameObject > 2D Object > Tilemap. Create a default (rectangular) Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. A Tilemap is a GameObject you place your selected Tiles on.
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